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Approved!

25 Jan

Apple’s review process seems to have become more efficient.  The new version was approved in record time (less than 4 business days–and one of those a Federal holiday).  It should be appearing in your “updates” list within the next couple of hours.

I have a couple of demo/documentation videos that I put together.  I need to add a voice over and upload them to YouTube, but expect to link to those shortly.

Do let me know if you find any bugs or glitches with the new version.  I’ve been hammering at it pretty hard, but I could have missed something.

Enjoy!

Still here

10 Nov

It’s been a long time since I had time to work on my D&D/gaming apps.  You may have noticed that I released a new version of Hex Map Pro this week.  Not a major update, but I added a few features that people had mentioned.

  • Double-tap the “C”/clear color on the drawing tab to erase all the colored cells/
  • Any token can be turned into a die/random number generator. (iPad only currently)
  • Updated for the larger iPhone 5 screen.
  • Grid color can be changed.
  • Option to have the text on the back of each token automatically match the front.

As I get suggestions from people about what I should do next, I often wonder how you actually use the app.  Are you using it to run RPG games?  Design maps?  Play other types of games?  I’ve realized that I’m a big handicapped in improving the app because I’ve literally never seen anyone (except my kids) actually use Hex Map Pro.  So I’d love to hear from you and maybe get some screen shots.  Leave a comment if you’re willing to chat via e-mail about your use of the app.  Thanks.

Grumble, grumble

19 Jul

Apple rejected my Old School Treasure Generator app.  And not because the name was too long.

  • 2.12: Apps that are not very useful, are simply web sites bundled as apps, or do not provide any lasting entertainment value may be rejected.  We found that the features and/or content of your app were not useful or entertaining enough, or your app did not appeal to a broad enough audience, to be in compliance with the App Store Review Guidelines.

I somewhat see their point, but still it hurts a bit.

 
I’ll incorporate the functionality into Old School DM at some point, but I liked the idea of a simple one-screen free app to help DMs.  Oh well.

4% more intuitive

21 May

This weekend I downloaded and watched some presentations from the Apple Worldwide Developers Conference to get some ideas how to best convert Old School DM for the iPad.  Instead I was inspired to “fix” some shortcuts I had taken with the Hex Map Pro user interface.  I hadn’t realized these little details until I saw what thought and care went into Apple’s own apps and some others they highlighted in the training.  My daughter thinks the improvements are “awesome,” and I know some of you will appreciate then.  Well worth the effort.

I’m going to go ahead and let 1.1.1 get through the approval process, and then I’ll submit 1.1.2.

Here are some of the highlights:

  • Fixed the link to my support site (yes, again).
  • The top tip the triangle-shaped token no longer gets snipped off (unfortunately it’s now even smaller).
  • As you change the color of a token, the token on the board (and control panel) adjust in real time.
  • When you drag a token, it “hovers” a little bit.
  • Tap and hold the Shape or Size button to bring up a popover that let’s you immediately choose the size and shape.
  • New boards default to a pattern instead of boring tan.
  • Single tap anywhere on the board to close the token control panel.

Obviously none of those are “features.”  Just a little polish.  In my day job, I could never justify this level of attention to detail.  The number of hours involved in describing what I had in mind, convincing people it would be cool, getting it done, testing it, and promoting it to production would likely be 10 times what it took for me to just do it (which was a non-trivial, but rewarding 8 to 10 hours).  Sometimes it’s very good not to be the boss, and just be “the guy.”

What do we think?

24 Apr

Do we like the original font that I selected for Hex Map (Baskerville), or should I change it?  Or give you the option to select from a short list of fonts in a setting somewhere?

Here are some samples.

Baskerville:

Image

ArialRoundedMTBold:

Image

 

HelveticaNeue-CondensedBlack:

Image

Futura-CondensedMedium:

Image

MarkerFelt-Thin:

Image

Thonburi:

Image

 

Comments?  Note that I’ve added a new “smallest” size token by request.