I’ve got another version of Hex Map submitted to the App Store (1.1.2, not to be confused with 1.1.1 that was just released a few days ago). It fixes one or two minor things (the link on the help page points to the wrong app in the app store, oops). It also adds one cool new feature and one probably ho-hum one that turned out to be a lot more work than I anticipated. Now when you have two or more game pieces/tokens centered on the same spot they each get a little red number circle so you can tell you have a stack. (It look a lot or work to get that to show up in just the right place on the token depending on the size and shape.) I also added a third style of grid that I call “rotated hex.” If, for some reason you want the east-west axis to have the straight line rather than north-south, now you can. That was a pain in the butt. Back to my geometry/trig scribbles to make sure the hexes drew right and the tokens centered right. As I said, that has been submitted to the App Store so look for it in about a week, unless I find a bug in which case I’ll resubmit and the 1-week clock will start over. (I’ve heard people complain about the Apple App Store approval process, but in my experience over the past year, they have published my app pretty much exactly 5 business days after I submit it each time.)
I have my first update to Hex Map Pro well under way. I’ve added the two features mentioned above of course, and I’m trying to decide what else to add in this first minor update. I’m playing around with allowing you to pick any color for the token color, but if I run into any snags I’ll ditch that for now. The next release won’t include any Earth-shaking new features. Those take time to implement and test. Expect some cool stuff later in April, but the next release will be simple stuff.
Someone posted a comment on the App Store (5 stars, yay and thanks) that puzzles me, so maybe you can help. The comment says that the chess board is no longer aligned right. For both versions of the app, on both iPhone/iPod touch and iPad, they seem to be just fine. If someone can reproduce what the comment is referring to, please let me know so I can fix it.
No news on the Old School DM front I’m afraid. I will get back to it, but I’ve been swamped with the Hex Map/Hex Map Pro work lately (to say nothing of my day job).