I’m sure there are plenty of frustrating hours of debugging left, but it appears that multiple saves is fully functional know in Hex Map Pro. I think I need to hunker down and call this “feature complete” and spend the next week just cleaning up the interface, testing, and optimizing for the three different classes of devices: iPad, iPhone, and that pesky iPod touch. It’s working on the latter, but it’s dog-slow, so I have to dumb it down a bit.
What’s “done” for the first release of Hex Map Pro?
- More efficient memory management (no more out-of-memory crashing?)
- Set your own colored background (single color) or use one of the included textures
- Paint individual hexes/squares (editable pallet of colors)
- Tokens are two sided now (separate text/color on each side; same shape)
- Tabbed control bar at the bottom to tidy up the controls
- A few more token shapes (ooh, triangle!)
- Rotate between any number of “boards”
- Option to show “shadows” of tokens after you move them (to keep track of what’s been moved; reset after each “turn”)
I suppose I should add the “delete board” option before I call this done, now that I think about it.
High-priority features for subsequent releases:
- More text options for tokens
- Set your own color for tokens (rather than just choosing from the attractive pallet that I selected)
- Stacked token indicator (kinda lame that you can’t see that you have x tokens in the same hex now)
- Import your own background image (the hard part is allowing you to use a really big image without causing the app to run out of memory instantly; I know the approach, but doing it and debugging it will take time.
If all goes according to plan, I hope to get Hex Map Pro submitted to the App Store next weekend. That should get it in the store on or around March 5th.