Old School DM 1.2 coming soon

15 Dec

I don’t know if I’ll get it done before the App Store approval process takes a few days off for the Christmas holiday (I’m serious; Apple has notified developers about this), but the next release of the original Old School DM app (not to be confused with the new, shiny Hex Map app) will be available shortly.

What’s coming in the new release?

  • Encounters now have descriptions (which you write of course).  So instead of an encounter just being a set of monster, they are now more like rooms in a dungeon–a description and a set of monsters. … Hmm it wasn’t until I wrote this that I realized that I need to give you the option to create monster-less “encounters” for completeness sake.  Then you’d be able to document an entire dungeon in the app (cool!).
  • Encounters can now specify which edition of the rules apply to that encounter.  The options are AD&D 1st edition (the only option previously), Basic/Expert D&D, AD&D 2nd edition, and OSRIC.  The only effect this has (at least for now–tell me why it should affect other things I haven’t thought of) is in calculating the to-hit values.  Each of those editions has slightly different tables/formula for mapping monster hit dice to armor class to yield the roll needed to hit.
  • View and modify the to-hit values (the THAC0 values) for individual monsters in an encounter (maybe one of those orcs has +1 arrows or something).  I probably need to do this for classes of monsters (e.g., for those Kobold Sharpshooters you want to include in your next adventure), but I doubt I’ll do that for this release.
  • A new History tab that lets you review old encounters and calculate total experience for a selected set of encounters.
  • Possibly introduce the concept of an Adventure that is just a logical grouping of encounters.  This would further the ability to use the app to set up adventures or dungeons in advance.  This is lower priority, but maybe I’ll get it done in time for the next release.
  • Oh, and I need to spend some time adding/editing the data for some more OSRIC monsters so the included monster Library is more complete.

After I get this release done I’ll turn my attention back to Hex Map for a while.  There is quite a bit of interest in the app, so I want to keep it moving forward.  Besides, it’ll be nice to get a “pro” version published for the people willing a pay a few bucks for the addtional features.

Thanks for you support, and I look forward to any feedback you’d like to provide here or over at the OSRGaming forums.  And of course if you have positive feedback the best place for that is in the iTunes App Store itself.


6 Responses to “Old School DM 1.2 coming soon”

  1. Sully December 27, 2011 at 9:01 am #

    Hi there Kirk. I’ve been looking around for some good Old-School gaming Apps, and found your Hex-Mapper and Old-School DM apps. I see a lot of functionality there for me, and am looking forward to the next batch of updates. I run Microlite, which uses ascending AC. Anyway that can get included as an option in the future for monsters?

    Also, I may wind up using your Hex-Mapper for keeping track of locations in combat for my play-by-blog game at imperialruin.blogspot.com. Will future releases have the option to use images for characters?Also, I’d love to be able to build maps in the app itself.
    Good luck, and keep up the good work!

    • klawton December 27, 2011 at 10:27 am #

      Thanks for the feedback. I’ve never heard of Microlite. I’ll look into it though.

      I assume that once I master importing images for use as backgrounds for maps that it’ll be a small additional step to allow them to be used as/included within tokens. I have to work out some other more fundamental bit first–like saving and better memory management. Keep an eye out for updates to the 2 apps; that’s an easy way to monitor my progress.

      • Sully December 27, 2011 at 5:09 pm #

        Well good luck to you! You’ve done a nice job so far.

        The Microlite system comes in a few different flavors, but is basically the D20 SRD stripped down to the basics needed to run a game with an Original-Edition feel. It’s very rules-lite and runs smoothly, even when monsters and magic are mixed in from other retroclones. The only real trick is converting descending AC monsters to ascending AC, but that is generally simple enough. The rules are free downloads at retroroleplaying.com

  2. klawton December 30, 2011 at 10:12 am #

    Thanks. I’ll check out Microlite after I get this next release done.

  3. Peter February 3, 2012 at 8:41 am #

    I love this!!!! I will pay lots of money for something like this!!!! Well when the pro version comes out I might pay like 5$ for it. If it’s higher I don’t know. But I love this thank you so much for making this if been looking every where for something like this!!! Thank you!!!

    • Kirke February 3, 2012 at 8:48 am #

      Thanks Peter. I assume you’re referring to the Hex Map app? Don’t worry, $5 is at the upper end of the price range I’m considering.

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